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- ================================================================
- Title : Pond of the Deathmatch Crater
- Filename : DETHPOND.WAD
- Author : Michael Lundy
- Email Address : Rememer what I said in the CLP text file?
- Misc. Author Info : Check out my other works of art;
- Houses 1.2 (1.3 coming soon),
- Another Heretic Cathedral,
- and The Dark Forces Rifle Patch
- Cargo Landing Pad
-
- I'm also thinking of uploading my Super Shotgun
- patch, because it does so well in Deathmatch.
-
- Some Things I'd like to : Here are two files uploaded with a ZIP error
- Say MUSICAL1.ZIP
- MOVIE1.ZIP
-
- I still hate the word KEWL. It sucks!
-
- The Innocent Crew forgot to upload their level WAD
- within OBTIC2.ZIP. They uploaded a text file a few
- days ago to the incoming directory, but the FTP
- operators deleted it (I think).
-
- Description : This outside arena is so complicated that I had to
- block some areas from visplane areas that happened
- in corners of the level. I mean "complicated"
- as in there are a lot of 2 sided linedef around.
- DEU's node builder could barely handle it.
-
- This level includes a giant pond
- with a "storm drain" room adjacent to it. It also
- has a drop hole with an invisibility sphere in
- of it, so you can drop down in surprise and shoot
- something.
-
- I know you may have seen other "pool" or "pond"
- levels, but this one is way different.
-
- Expect this WAD to be in Houses 1.3 and to look
- much better in that DOOM 2 WAD.
-
- One other thing; EVERYTHING TEXTURE IS ALIGNED!!
-
- Additional Credits to : Raphael Quinet and Brendon Wyber for DEU 5.21
- Oliver Montanuy foe DeuTex 3.4
- Zink the Dink for ENDOOMER 1.0.1
- The author if VS3.WAD (I used the waterfall gfx.)
- The author is MASSACRE.WAD (I used the music.)
- I forgot to give credit to the author of ZWIEBACK
- on my last level: Cargo Landing Pad (I used the
- music).
-
- ================================================================
-
- * Play Information *
-
- Episode and Level # : DOOM 1 E1M1 (Hey, the walls still look good for
- such a limited choice of textures.)
- Single Player : Yes, but I wouldn't recommend it.
- Cooperative 2-4 Player : Yes, but why?
- Deathmatch 2-4 Player : Yes!
- Difficulty Settings : There aren't any monsters to set diffuculties on.
- New Sounds : No
- New Graphics : Yes. I stole the waterfall graphics from VS3.WAD
- I also made a new ending screen, which is sort of
- a graphics piece. It appears that I'm the only one
- who can make an ending screen that gives you a dos
- prompt in the correct color: gray
- New Music : Yes, but DeuTex keeps thinking that it is a lump
- of data. It's a Nirvana song.
- Demos Replaced : None. Sorry, I don't know anyone who has a 14,400
- baud modem and DOOM 1.
-
- * Construction *
-
- Base : New level from scratch
- Editor(s) used : DEU 5.21, DEUTEX 3.4, ENDOOMER 1.0.1
- Known Bugs : No. Every texture is aligned!! While running
- my level, I got kicked out because of visplane
- errors. I fixed them, but I am still a little
- curios to look for new ones. I havent foud any
- on my copy of DOOM v1.9
-
-
- * Copyright / Permissions *
-
- Authors MAY use this level as a base to build additional levels, but only
- if it improves deathmatch play. You may also take the music from my WAD
- because I didn't write or re-record the song.
-
- * Where to get this WAD *
-
- FTP sites: ftp.cdrom.com (You may find this on a CD, because that FTP site
- says their DOOM stuff will be put on a CD. It sucks that they're
- making money off of my stuff!)
-
- BBS numbers: No.
-
- Other: Nothing here either.
-